To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ???k{\nf???k{\n^}Y???k{\nf???k{\n^}bE 00111111001111110011111101101011011110110101110001101110011001100011111100111111001111110110101101111011010111000110111001011110011111010101100100111111001111110011111101101011011110110101110001101110011001100011111100111111001111110110101101111011010111000110111001011110011111010110001001000101 3f3f3f6b7b5c6e663f3f3f6b7b5c6e5e7d593f3f3f6b7b5c6e663f3f3f6b7b5c6e5e7d6245
SJIS-WIN 社射髙k{\nf社射髙k{\n^}Y社射髙k{\nf社射髙k{\n^}bE 10001110110100001000111011001011111110111111110001101011011110110101110001101110011001101000111011010000100011101100101111111011111111000110101101111011010111000110111001011110011111010101100110001110110100001000111011001011111110111111110001101011011110110101110001101110011001101000111011010000100011101100101111111011111111000110101101111011010111000110111001011110011111010110001001000101 8ed08ecbfbfc6b7b5c6e668ed08ecbfbfc6b7b5c6e5e7d598ed08ecbfbfc6b7b5c6e668ed08ecbfbfc6b7b5c6e5e7d6245
EUC-JP 社射?k{\nf社射?k{\n^}Y社射?k{\nf社射?k{\n^}bE 101111001101001010111100110011010011111101101011011110110101110001101110011001101011110011010010101111001100110100111111011010110111101101011100011011100101111001111101010110011011110011010010101111001100110100111111011010110111101101011100011011100110011010111100110100101011110011001101001111110110101101111011010111000110111001011110011111010110001001000101 bcd2bccd3f6b7b5c6e66bcd2bccd3f6b7b5c6e5e7d59bcd2bccd3f6b7b5c6e66bcd2bccd3f6b7b5c6e5e7d6245
UTF-8 社射髙k{\nf社射髙k{\n^}Y社射髙k{\nf社射髙k{\n^}bE 11100111101001001011111011100101101100001000010011101001101010111001100101101011011110110101110001101110011001101110011110100100101111101110010110110000100001001110100110101011100110010110101101111011010111000110111001011110011111010101100111100111101001001011111011100101101100001000010011101001101010111001100101101011011110110101110001101110011001101110011110100100101111101110010110110000100001001110100110101011100110010110101101111011010111000110111001011110011111010110001001000101 e7a4bee5b084e9ab996b7b5c6e66e7a4bee5b084e9ab996b7b5c6e5e7d59e7a4bee5b084e9ab996b7b5c6e66e7a4bee5b084e9ab996b7b5c6e5e7d6245
UHC 社射?k{\nf社射?k{\n^}Y社射?k{\nf社射?k{\n^}bE 110111101110010011011110110100100011111101101011011110110101110001101110011001101101111011100100110111101101001000111111011010110111101101011100011011100101111001111101010110011101111011100100110111101101001000111111011010110111101101011100011011100110011011011110111001001101111011010010001111110110101101111011010111000110111001011110011111010110001001000101 dee4ded23f6b7b5c6e66dee4ded23f6b7b5c6e5e7d59dee4ded23f6b7b5c6e66dee4ded23f6b7b5c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)