To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ???^{\nf???^{\n^}Y???^{\nf???^{\n^}bE 00111111001111110011111101011110011110110101110001101110011001100011111100111111001111110101111001111011010111000110111001011110011111010101100100111111001111110011111101011110011110110101110001101110011001100011111100111111001111110101111001111011010111000110111001011110011111010110001001000101 3f3f3f5e7b5c6e663f3f3f5e7b5c6e5e7d593f3f3f5e7b5c6e663f3f3f5e7b5c6e5e7d6245
SJIS-WIN 珱踝踝^{\nf珱踝踝^{\n^}Y珱踝踝^{\nf珱踝踝^{\n^}bE 11100000111111001110011011110100111001101111010001011110011110110101110001101110011001101110000011111100111001101111010011100110111101000101111001111011010111000110111001011110011111010101100111100000111111001110011011110100111001101111010001011110011110110101110001101110011001101110000011111100111001101111010011100110111101000101111001111011010111000110111001011110011111010110001001000101 e0fce6f4e6f45e7b5c6e66e0fce6f4e6f45e7b5c6e5e7d59e0fce6f4e6f45e7b5c6e66e0fce6f4e6f45e7b5c6e5e7d6245
EUC-JP 珱踝踝^{\nf珱踝踝^{\n^}Y珱踝踝^{\nf珱踝踝^{\n^}bE 11100000111111101110110011110110111011001111011001011110011110110101110001101110011001101110000011111110111011001111011011101100111101100101111001111011010111000110111001011110011111010101100111100000111111101110110011110110111011001111011001011110011110110101110001101110011001101110000011111110111011001111011011101100111101100101111001111011010111000110111001011110011111010110001001000101 e0feecf6ecf65e7b5c6e66e0feecf6ecf65e7b5c6e5e7d59e0feecf6ecf65e7b5c6e66e0feecf6ecf65e7b5c6e5e7d6245
UTF-8 珱踝踝^{\nf珱踝踝^{\n^}Y珱踝踝^{\nf珱踝踝^{\n^}bE 11100111100011111011000111101000101110001001110111101000101110001001110101011110011110110101110001101110011001101110011110001111101100011110100010111000100111011110100010111000100111010101111001111011010111000110111001011110011111010101100111100111100011111011000111101000101110001001110111101000101110001001110101011110011110110101110001101110011001101110011110001111101100011110100010111000100111011110100010111000100111010101111001111011010111000110111001011110011111010110001001000101 e78fb1e8b89de8b89d5e7b5c6e66e78fb1e8b89de8b89d5e7b5c6e5e7d59e78fb1e8b89de8b89d5e7b5c6e66e78fb1e8b89de8b89d5e7b5c6e5e7d6245
UHC ???^{\nf???^{\n^}Y???^{\nf???^{\n^}bE 00111111001111110011111101011110011110110101110001101110011001100011111100111111001111110101111001111011010111000110111001011110011111010101100100111111001111110011111101011110011110110101110001101110011001100011111100111111001111110101111001111011010111000110111001011110011111010110001001000101 3f3f3f5e7b5c6e663f3f3f5e7b5c6e5e7d593f3f3f5e7b5c6e663f3f3f5e7b5c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)