To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ???M{\nf???M{\n^}Y???M{\nf???M{\n^}bE 00111111001111110011111101001101011110110101110001101110011001100011111100111111001111110100110101111011010111000110111001011110011111010101100100111111001111110011111101001101011110110101110001101110011001100011111100111111001111110100110101111011010111000110111001011110011111010110001001000101 3f3f3f4d7b5c6e663f3f3f4d7b5c6e5e7d593f3f3f4d7b5c6e663f3f3f4d7b5c6e5e7d6245
SJIS-WIN 獸牋猴M{\nf獸牋猴M{\n^}Y獸牋猴M{\nf獸牋猴M{\n^}bE 11100000110101111110000010101110111000001100101101001101011110110101110001101110011001101110000011010111111000001010111011100000110010110100110101111011010111000110111001011110011111010101100111100000110101111110000010101110111000001100101101001101011110110101110001101110011001101110000011010111111000001010111011100000110010110100110101111011010111000110111001011110011111010110001001000101 e0d7e0aee0cb4d7b5c6e66e0d7e0aee0cb4d7b5c6e5e7d59e0d7e0aee0cb4d7b5c6e66e0d7e0aee0cb4d7b5c6e5e7d6245
EUC-JP 獸牋猴M{\nf獸牋猴M{\n^}Y獸牋猴M{\nf獸牋猴M{\n^}bE 11100000110110011110000010110000111000001100110101001101011110110101110001101110011001101110000011011001111000001011000011100000110011010100110101111011010111000110111001011110011111010101100111100000110110011110000010110000111000001100110101001101011110110101110001101110011001101110000011011001111000001011000011100000110011010100110101111011010111000110111001011110011111010110001001000101 e0d9e0b0e0cd4d7b5c6e66e0d9e0b0e0cd4d7b5c6e5e7d59e0d9e0b0e0cd4d7b5c6e66e0d9e0b0e0cd4d7b5c6e5e7d6245
UTF-8 獸牋猴M{\nf獸牋猴M{\n^}Y獸牋猴M{\nf獸牋猴M{\n^}bE 11100111100011011011100011100111100010011000101111100111100011001011010001001101011110110101110001101110011001101110011110001101101110001110011110001001100010111110011110001100101101000100110101111011010111000110111001011110011111010101100111100111100011011011100011100111100010011000101111100111100011001011010001001101011110110101110001101110011001101110011110001101101110001110011110001001100010111110011110001100101101000100110101111011010111000110111001011110011111010110001001000101 e78db8e7898be78cb44d7b5c6e66e78db8e7898be78cb44d7b5c6e5e7d59e78db8e7898be78cb44d7b5c6e66e78db8e7898be78cb44d7b5c6e5e7d6245
UHC 獸??M{\nf獸??M{\n^}Y獸??M{\nf獸??M{\n^}bE 1110001010101110001111110011111101001101011110110101110001101110011001101110001010101110001111110011111101001101011110110101110001101110010111100111110101011001111000101010111000111111001111110100110101111011010111000110111001100110111000101010111000111111001111110100110101111011010111000110111001011110011111010110001001000101 e2ae3f3f4d7b5c6e66e2ae3f3f4d7b5c6e5e7d59e2ae3f3f4d7b5c6e66e2ae3f3f4d7b5c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)