To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ???^{\nf???^{\n^}Y???^{\nf???^{\n^}bE 00111111001111110011111101011110011110110101110001101110011001100011111100111111001111110101111001111011010111000110111001011110011111010101100100111111001111110011111101011110011110110101110001101110011001100011111100111111001111110101111001111011010111000110111001011110011111010110001001000101 3f3f3f5e7b5c6e663f3f3f5e7b5c6e5e7d593f3f3f5e7b5c6e663f3f3f5e7b5c6e5e7d6245
SJIS-WIN 犲獸獸^{\nf犲獸獸^{\n^}Y犲獸獸^{\nf犲獸獸^{\n^}bE 11100000101110101110000011010111111000001101011101011110011110110101110001101110011001101110000010111010111000001101011111100000110101110101111001111011010111000110111001011110011111010101100111100000101110101110000011010111111000001101011101011110011110110101110001101110011001101110000010111010111000001101011111100000110101110101111001111011010111000110111001011110011111010110001001000101 e0bae0d7e0d75e7b5c6e66e0bae0d7e0d75e7b5c6e5e7d59e0bae0d7e0d75e7b5c6e66e0bae0d7e0d75e7b5c6e5e7d6245
EUC-JP 犲獸獸^{\nf犲獸獸^{\n^}Y犲獸獸^{\nf犲獸獸^{\n^}bE 11100000101111001110000011011001111000001101100101011110011110110101110001101110011001101110000010111100111000001101100111100000110110010101111001111011010111000110111001011110011111010101100111100000101111001110000011011001111000001101100101011110011110110101110001101110011001101110000010111100111000001101100111100000110110010101111001111011010111000110111001011110011111010110001001000101 e0bce0d9e0d95e7b5c6e66e0bce0d9e0d95e7b5c6e5e7d59e0bce0d9e0d95e7b5c6e66e0bce0d9e0d95e7b5c6e5e7d6245
UTF-8 犲獸獸^{\nf犲獸獸^{\n^}Y犲獸獸^{\nf犲獸獸^{\n^}bE 11100111100010101011001011100111100011011011100011100111100011011011100001011110011110110101110001101110011001101110011110001010101100101110011110001101101110001110011110001101101110000101111001111011010111000110111001011110011111010101100111100111100010101011001011100111100011011011100011100111100011011011100001011110011110110101110001101110011001101110011110001010101100101110011110001101101110001110011110001101101110000101111001111011010111000110111001011110011111010110001001000101 e78ab2e78db8e78db85e7b5c6e66e78ab2e78db8e78db85e7b5c6e5e7d59e78ab2e78db8e78db85e7b5c6e66e78ab2e78db8e78db85e7b5c6e5e7d6245
UHC ?獸獸^{\nf?獸獸^{\n^}Y?獸獸^{\nf?獸獸^{\n^}bE 001111111110001010101110111000101010111001011110011110110101110001101110011001100011111111100010101011101110001010101110010111100111101101011100011011100101111001111101010110010011111111100010101011101110001010101110010111100111101101011100011011100110011000111111111000101010111011100010101011100101111001111011010111000110111001011110011111010110001001000101 3fe2aee2ae5e7b5c6e663fe2aee2ae5e7b5c6e5e7d593fe2aee2ae5e7b5c6e663fe2aee2ae5e7b5c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)