To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ?^?]{\nf?^?]{\n^}Y?^?]{\nf?^?]{\n^}bE 00111111010111100011111101011101011110110101110001101110011001100011111101011110001111110101110101111011010111000110111001011110011111010101100100111111010111100011111101011101011110110101110001101110011001100011111101011110001111110101110101111011010111000110111001011110011111010110001001000101 3f5e3f5d7b5c6e663f5e3f5d7b5c6e5e7d593f5e3f5d7b5c6e663f5e3f5d7b5c6e5e7d6245
SJIS-WIN 炫^炫]{\nf炫^炫]{\n^}Y炫^炫]{\nf炫^炫]{\n^}bE 111110110101001001011110111110110101001001011101011110110101110001101110011001101111101101010010010111101111101101010010010111010111101101011100011011100101111001111101010110011111101101010010010111101111101101010010010111010111101101011100011011100110011011111011010100100101111011111011010100100101110101111011010111000110111001011110011111010110001001000101 fb525efb525d7b5c6e66fb525efb525d7b5c6e5e7d59fb525efb525d7b5c6e66fb525efb525d7b5c6e5e7d6245
EUC-JP 炫^炫]{\nf炫^炫]{\n^}Y炫^炫]{\nf炫^炫]{\n^}bE 1000111111001001110100110101111010001111110010011101001101011101011110110101110001101110011001101000111111001001110100110101111010001111110010011101001101011101011110110101110001101110010111100111110101011001100011111100100111010011010111101000111111001001110100110101110101111011010111000110111001100110100011111100100111010011010111101000111111001001110100110101110101111011010111000110111001011110011111010110001001000101 8fc9d35e8fc9d35d7b5c6e668fc9d35e8fc9d35d7b5c6e5e7d598fc9d35e8fc9d35d7b5c6e668fc9d35e8fc9d35d7b5c6e5e7d6245
UTF-8 炫^炫]{\nf炫^炫]{\n^}Y炫^炫]{\nf炫^炫]{\n^}bE 1110011110000010101010110101111011100111100000101010101101011101011110110101110001101110011001101110011110000010101010110101111011100111100000101010101101011101011110110101110001101110010111100111110101011001111001111000001010101011010111101110011110000010101010110101110101111011010111000110111001100110111001111000001010101011010111101110011110000010101010110101110101111011010111000110111001011110011111010110001001000101 e782ab5ee782ab5d7b5c6e66e782ab5ee782ab5d7b5c6e5e7d59e782ab5ee782ab5d7b5c6e66e782ab5ee782ab5d7b5c6e5e7d6245
UHC 炫^炫]{\nf炫^炫]{\n^}Y炫^炫]{\nf炫^炫]{\n^}bE 111110101101101101011110111110101101101101011101011110110101110001101110011001101111101011011011010111101111101011011011010111010111101101011100011011100101111001111101010110011111101011011011010111101111101011011011010111010111101101011100011011100110011011111010110110110101111011111010110110110101110101111011010111000110111001011110011111010110001001000101 fadb5efadb5d7b5c6e66fadb5efadb5d7b5c6e5e7d59fadb5efadb5d7b5c6e66fadb5efadb5d7b5c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)