To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ?R?^{\nf?R?^{\n^}Y?R?^{\nf?R?^{\n^}bE 00111111010100100011111101011110011110110101110001101110011001100011111101010010001111110101111001111011010111000110111001011110011111010101100100111111010100100011111101011110011110110101110001101110011001100011111101010010001111110101111001111011010111000110111001011110011111010110001001000101 3f523f5e7b5c6e663f523f5e7b5c6e5e7d593f523f5e7b5c6e663f523f5e7b5c6e5e7d6245
SJIS-WIN 灼R灼^{\nf灼R灼^{\n^}Y灼R灼^{\nf灼R灼^{\n^}bE 100011101101110001010010100011101101110001011110011110110101110001101110011001101000111011011100010100101000111011011100010111100111101101011100011011100101111001111101010110011000111011011100010100101000111011011100010111100111101101011100011011100110011010001110110111000101001010001110110111000101111001111011010111000110111001011110011111010110001001000101 8edc528edc5e7b5c6e668edc528edc5e7b5c6e5e7d598edc528edc5e7b5c6e668edc528edc5e7b5c6e5e7d6245
EUC-JP 灼R灼^{\nf灼R灼^{\n^}Y灼R灼^{\nf灼R灼^{\n^}bE 101111001101111001010010101111001101111001011110011110110101110001101110011001101011110011011110010100101011110011011110010111100111101101011100011011100101111001111101010110011011110011011110010100101011110011011110010111100111101101011100011011100110011010111100110111100101001010111100110111100101111001111011010111000110111001011110011111010110001001000101 bcde52bcde5e7b5c6e66bcde52bcde5e7b5c6e5e7d59bcde52bcde5e7b5c6e66bcde52bcde5e7b5c6e5e7d6245
UTF-8 灼R灼^{\nf灼R灼^{\n^}Y灼R灼^{\nf灼R灼^{\n^}bE 1110011110000001101111000101001011100111100000011011110001011110011110110101110001101110011001101110011110000001101111000101001011100111100000011011110001011110011110110101110001101110010111100111110101011001111001111000000110111100010100101110011110000001101111000101111001111011010111000110111001100110111001111000000110111100010100101110011110000001101111000101111001111011010111000110111001011110011111010110001001000101 e781bc52e781bc5e7b5c6e66e781bc52e781bc5e7b5c6e5e7d59e781bc52e781bc5e7b5c6e66e781bc52e781bc5e7b5c6e5e7d6245
UHC 灼R灼^{\nf灼R灼^{\n^}Y灼R灼^{\nf灼R灼^{\n^}bE 111011011100011101010010111011011100011101011110011110110101110001101110011001101110110111000111010100101110110111000111010111100111101101011100011011100101111001111101010110011110110111000111010100101110110111000111010111100111101101011100011011100110011011101101110001110101001011101101110001110101111001111011010111000110111001011110011111010110001001000101 edc752edc75e7b5c6e66edc752edc75e7b5c6e5e7d59edc752edc75e7b5c6e66edc752edc75e7b5c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)