To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ???^{\nf???^{\n^}Y???^{\nf???^{\n^}bE 00111111001111110011111101011110011110110101110001101110011001100011111100111111001111110101111001111011010111000110111001011110011111010101100100111111001111110011111101011110011110110101110001101110011001100011111100111111001111110101111001111011010111000110111001011110011111010110001001000101 3f3f3f5e7b5c6e663f3f3f5e7b5c6e5e7d593f3f3f5e7b5c6e663f3f3f5e7b5c6e5e7d6245
SJIS-WIN 灼失蓙^{\nf灼失蓙^{\n^}Y灼失蓙^{\nf灼失蓙^{\n^}bE 10001110110111001000111010111000111001001110011001011110011110110101110001101110011001101000111011011100100011101011100011100100111001100101111001111011010111000110111001011110011111010101100110001110110111001000111010111000111001001110011001011110011110110101110001101110011001101000111011011100100011101011100011100100111001100101111001111011010111000110111001011110011111010110001001000101 8edc8eb8e4e65e7b5c6e668edc8eb8e4e65e7b5c6e5e7d598edc8eb8e4e65e7b5c6e668edc8eb8e4e65e7b5c6e5e7d6245
EUC-JP 灼失蓙^{\nf灼失蓙^{\n^}Y灼失蓙^{\nf灼失蓙^{\n^}bE 10111100110111101011110010111010111010001110100001011110011110110101110001101110011001101011110011011110101111001011101011101000111010000101111001111011010111000110111001011110011111010101100110111100110111101011110010111010111010001110100001011110011110110101110001101110011001101011110011011110101111001011101011101000111010000101111001111011010111000110111001011110011111010110001001000101 bcdebcbae8e85e7b5c6e66bcdebcbae8e85e7b5c6e5e7d59bcdebcbae8e85e7b5c6e66bcdebcbae8e85e7b5c6e5e7d6245
UTF-8 灼失蓙^{\nf灼失蓙^{\n^}Y灼失蓙^{\nf灼失蓙^{\n^}bE 11100111100000011011110011100101101001001011000111101000100100111001100101011110011110110101110001101110011001101110011110000001101111001110010110100100101100011110100010010011100110010101111001111011010111000110111001011110011111010101100111100111100000011011110011100101101001001011000111101000100100111001100101011110011110110101110001101110011001101110011110000001101111001110010110100100101100011110100010010011100110010101111001111011010111000110111001011110011111010110001001000101 e781bce5a4b1e893995e7b5c6e66e781bce5a4b1e893995e7b5c6e5e7d59e781bce5a4b1e893995e7b5c6e66e781bce5a4b1e893995e7b5c6e5e7d6245
UHC 灼失?^{\nf灼失?^{\n^}Y灼失?^{\nf灼失?^{\n^}bE 111011011100011111100011111101110011111101011110011110110101110001101110011001101110110111000111111000111111011100111111010111100111101101011100011011100101111001111101010110011110110111000111111000111111011100111111010111100111101101011100011011100110011011101101110001111110001111110111001111110101111001111011010111000110111001011110011111010110001001000101 edc7e3f73f5e7b5c6e66edc7e3f73f5e7b5c6e5e7d59edc7e3f73f5e7b5c6e66edc7e3f73f5e7b5c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)