To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ?^?]{\nf?^?]{\n^}Y?^?]{\nf?^?]{\n^}bE 00111111010111100011111101011101011110110101110001101110011001100011111101011110001111110101110101111011010111000110111001011110011111010101100100111111010111100011111101011101011110110101110001101110011001100011111101011110001111110101110101111011010111000110111001011110011111010110001001000101 3f5e3f5d7b5c6e663f5e3f5d7b5c6e5e7d593f5e3f5d7b5c6e663f5e3f5d7b5c6e5e7d6245
SJIS-WIN 灼^灼]{\nf灼^灼]{\n^}Y灼^灼]{\nf灼^灼]{\n^}bE 100011101101110001011110100011101101110001011101011110110101110001101110011001101000111011011100010111101000111011011100010111010111101101011100011011100101111001111101010110011000111011011100010111101000111011011100010111010111101101011100011011100110011010001110110111000101111010001110110111000101110101111011010111000110111001011110011111010110001001000101 8edc5e8edc5d7b5c6e668edc5e8edc5d7b5c6e5e7d598edc5e8edc5d7b5c6e668edc5e8edc5d7b5c6e5e7d6245
EUC-JP 灼^灼]{\nf灼^灼]{\n^}Y灼^灼]{\nf灼^灼]{\n^}bE 101111001101111001011110101111001101111001011101011110110101110001101110011001101011110011011110010111101011110011011110010111010111101101011100011011100101111001111101010110011011110011011110010111101011110011011110010111010111101101011100011011100110011010111100110111100101111010111100110111100101110101111011010111000110111001011110011111010110001001000101 bcde5ebcde5d7b5c6e66bcde5ebcde5d7b5c6e5e7d59bcde5ebcde5d7b5c6e66bcde5ebcde5d7b5c6e5e7d6245
UTF-8 灼^灼]{\nf灼^灼]{\n^}Y灼^灼]{\nf灼^灼]{\n^}bE 1110011110000001101111000101111011100111100000011011110001011101011110110101110001101110011001101110011110000001101111000101111011100111100000011011110001011101011110110101110001101110010111100111110101011001111001111000000110111100010111101110011110000001101111000101110101111011010111000110111001100110111001111000000110111100010111101110011110000001101111000101110101111011010111000110111001011110011111010110001001000101 e781bc5ee781bc5d7b5c6e66e781bc5ee781bc5d7b5c6e5e7d59e781bc5ee781bc5d7b5c6e66e781bc5ee781bc5d7b5c6e5e7d6245
UHC 灼^灼]{\nf灼^灼]{\n^}Y灼^灼]{\nf灼^灼]{\n^}bE 111011011100011101011110111011011100011101011101011110110101110001101110011001101110110111000111010111101110110111000111010111010111101101011100011011100101111001111101010110011110110111000111010111101110110111000111010111010111101101011100011011100110011011101101110001110101111011101101110001110101110101111011010111000110111001011110011111010110001001000101 edc75eedc75d7b5c6e66edc75eedc75d7b5c6e5e7d59edc75eedc75d7b5c6e66edc75eedc75d7b5c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)