To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ?m}?m{^nf?m}?m{^n^}Y?m}?m{^nf?m}?m{^n^}bE 0011111101101101011111010011111101101101011110110101111001101110011001100011111101101101011111010011111101101101011110110101111001101110010111100111110101011001001111110110110101111101001111110110110101111011010111100110111001100110001111110110110101111101001111110110110101111011010111100110111001011110011111010110001001000101 3f6d7d3f6d7b5e6e663f6d7d3f6d7b5e6e5e7d593f6d7d3f6d7b5e6e663f6d7d3f6d7b5e6e5e7d6245
SJIS-WIN ?m}?m{^nf?m}?m{^n^}Y?m}?m{^nf?m}?m{^n^}bE 0011111101101101011111010011111101101101011110110101111001101110011001100011111101101101011111010011111101101101011110110101111001101110010111100111110101011001001111110110110101111101001111110110110101111011010111100110111001100110001111110110110101111101001111110110110101111011010111100110111001011110011111010110001001000101 3f6d7d3f6d7b5e6e663f6d7d3f6d7b5e6e5e7d593f6d7d3f6d7b5e6e663f6d7d3f6d7b5e6e5e7d6245
EUC-JP 渲m}渲m{^nf渲m}渲m{^n^}Y渲m}渲m{^nf渲m}渲m{^n^}bE 100011111100011111101100011011010111110110001111110001111110110001101101011110110101111001101110011001101000111111000111111011000110110101111101100011111100011111101100011011010111101101011110011011100101111001111101010110011000111111000111111011000110110101111101100011111100011111101100011011010111101101011110011011100110011010001111110001111110110001101101011111011000111111000111111011000110110101111011010111100110111001011110011111010110001001000101 8fc7ec6d7d8fc7ec6d7b5e6e668fc7ec6d7d8fc7ec6d7b5e6e5e7d598fc7ec6d7d8fc7ec6d7b5e6e668fc7ec6d7d8fc7ec6d7b5e6e5e7d6245
UTF-8 渲m}渲m{^nf渲m}渲m{^n^}Y渲m}渲m{^nf渲m}渲m{^n^}bE 111001101011100010110010011011010111110111100110101110001011001001101101011110110101111001101110011001101110011010111000101100100110110101111101111001101011100010110010011011010111101101011110011011100101111001111101010110011110011010111000101100100110110101111101111001101011100010110010011011010111101101011110011011100110011011100110101110001011001001101101011111011110011010111000101100100110110101111011010111100110111001011110011111010110001001000101 e6b8b26d7de6b8b26d7b5e6e66e6b8b26d7de6b8b26d7b5e6e5e7d59e6b8b26d7de6b8b26d7b5e6e66e6b8b26d7de6b8b26d7b5e6e5e7d6245
UHC 渲m}渲m{^nf渲m}渲m{^n^}Y渲m}渲m{^nf渲m}渲m{^n^}bE 11100000110000100110110101111101111000001100001001101101011110110101111001101110011001101110000011000010011011010111110111100000110000100110110101111011010111100110111001011110011111010101100111100000110000100110110101111101111000001100001001101101011110110101111001101110011001101110000011000010011011010111110111100000110000100110110101111011010111100110111001011110011111010110001001000101 e0c26d7de0c26d7b5e6e66e0c26d7de0c26d7b5e6e5e7d59e0c26d7de0c26d7b5e6e66e0c26d7de0c26d7b5e6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)