To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ?\}?\{^nf?\}?\{^n^}Y?\}?\{^nf?\}?\{^n^}bE 0011111101011100011111010011111101011100011110110101111001101110011001100011111101011100011111010011111101011100011110110101111001101110010111100111110101011001001111110101110001111101001111110101110001111011010111100110111001100110001111110101110001111101001111110101110001111011010111100110111001011110011111010110001001000101 3f5c7d3f5c7b5e6e663f5c7d3f5c7b5e6e5e7d593f5c7d3f5c7b5e6e663f5c7d3f5c7b5e6e5e7d6245
SJIS-WIN ?\}?\{^nf?\}?\{^n^}Y?\}?\{^nf?\}?\{^n^}bE 0011111101011100011111010011111101011100011110110101111001101110011001100011111101011100011111010011111101011100011110110101111001101110010111100111110101011001001111110101110001111101001111110101110001111011010111100110111001100110001111110101110001111101001111110101110001111011010111100110111001011110011111010110001001000101 3f5c7d3f5c7b5e6e663f5c7d3f5c7b5e6e5e7d593f5c7d3f5c7b5e6e663f5c7d3f5c7b5e6e5e7d6245
EUC-JP 渲\}渲\{^nf渲\}渲\{^n^}Y渲\}渲\{^nf渲\}渲\{^n^}bE 100011111100011111101100010111000111110110001111110001111110110001011100011110110101111001101110011001101000111111000111111011000101110001111101100011111100011111101100010111000111101101011110011011100101111001111101010110011000111111000111111011000101110001111101100011111100011111101100010111000111101101011110011011100110011010001111110001111110110001011100011111011000111111000111111011000101110001111011010111100110111001011110011111010110001001000101 8fc7ec5c7d8fc7ec5c7b5e6e668fc7ec5c7d8fc7ec5c7b5e6e5e7d598fc7ec5c7d8fc7ec5c7b5e6e668fc7ec5c7d8fc7ec5c7b5e6e5e7d6245
UTF-8 渲\}渲\{^nf渲\}渲\{^n^}Y渲\}渲\{^nf渲\}渲\{^n^}bE 111001101011100010110010010111000111110111100110101110001011001001011100011110110101111001101110011001101110011010111000101100100101110001111101111001101011100010110010010111000111101101011110011011100101111001111101010110011110011010111000101100100101110001111101111001101011100010110010010111000111101101011110011011100110011011100110101110001011001001011100011111011110011010111000101100100101110001111011010111100110111001011110011111010110001001000101 e6b8b25c7de6b8b25c7b5e6e66e6b8b25c7de6b8b25c7b5e6e5e7d59e6b8b25c7de6b8b25c7b5e6e66e6b8b25c7de6b8b25c7b5e6e5e7d6245
UHC 渲\}渲\{^nf渲\}渲\{^n^}Y渲\}渲\{^nf渲\}渲\{^n^}bE 11100000110000100101110001111101111000001100001001011100011110110101111001101110011001101110000011000010010111000111110111100000110000100101110001111011010111100110111001011110011111010101100111100000110000100101110001111101111000001100001001011100011110110101111001101110011001101110000011000010010111000111110111100000110000100101110001111011010111100110111001011110011111010110001001000101 e0c25c7de0c25c7b5e6e66e0c25c7de0c25c7b5e6e5e7d59e0c25c7de0c25c7b5e6e66e0c25c7de0c25c7b5e6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)