To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ???^{\nf???^{\n^}Y???^{\nf???^{\n^}bE 00111111001111110011111101011110011110110101110001101110011001100011111100111111001111110101111001111011010111000110111001011110011111010101100100111111001111110011111101011110011110110101110001101110011001100011111100111111001111110101111001111011010111000110111001011110011111010110001001000101 3f3f3f5e7b5c6e663f3f3f5e7b5c6e5e7d593f3f3f5e7b5c6e663f3f3f5e7b5c6e5e7d6245
SJIS-WIN 毬痞痞^{\nf毬痞痞^{\n^}Y毬痞痞^{\nf毬痞痞^{\n^}bE 10011111011110111110000101111100111000010111110001011110011110110101110001101110011001101001111101111011111000010111110011100001011111000101111001111011010111000110111001011110011111010101100110011111011110111110000101111100111000010111110001011110011110110101110001101110011001101001111101111011111000010111110011100001011111000101111001111011010111000110111001011110011111010110001001000101 9f7be17ce17c5e7b5c6e669f7be17ce17c5e7b5c6e5e7d599f7be17ce17c5e7b5c6e669f7be17ce17c5e7b5c6e5e7d6245
EUC-JP 毬痞痞^{\nf毬痞痞^{\n^}Y毬痞痞^{\nf毬痞痞^{\n^}bE 11011101110111001110000111011101111000011101110101011110011110110101110001101110011001101101110111011100111000011101110111100001110111010101111001111011010111000110111001011110011111010101100111011101110111001110000111011101111000011101110101011110011110110101110001101110011001101101110111011100111000011101110111100001110111010101111001111011010111000110111001011110011111010110001001000101 dddce1dde1dd5e7b5c6e66dddce1dde1dd5e7b5c6e5e7d59dddce1dde1dd5e7b5c6e66dddce1dde1dd5e7b5c6e5e7d6245
UTF-8 毬痞痞^{\nf毬痞痞^{\n^}Y毬痞痞^{\nf毬痞痞^{\n^}bE 11100110101011111010110011100111100101111001111011100111100101111001111001011110011110110101110001101110011001101110011010101111101011001110011110010111100111101110011110010111100111100101111001111011010111000110111001011110011111010101100111100110101011111010110011100111100101111001111011100111100101111001111001011110011110110101110001101110011001101110011010101111101011001110011110010111100111101110011110010111100111100101111001111011010111000110111001011110011111010110001001000101 e6aface7979ee7979e5e7b5c6e66e6aface7979ee7979e5e7b5c6e5e7d59e6aface7979ee7979e5e7b5c6e66e6aface7979ee7979e5e7b5c6e5e7d6245
UHC 毬??^{\nf毬??^{\n^}Y毬??^{\nf毬??^{\n^}bE 1100111110110011001111110011111101011110011110110101110001101110011001101100111110110011001111110011111101011110011110110101110001101110010111100111110101011001110011111011001100111111001111110101111001111011010111000110111001100110110011111011001100111111001111110101111001111011010111000110111001011110011111010110001001000101 cfb33f3f5e7b5c6e66cfb33f3f5e7b5c6e5e7d59cfb33f3f5e7b5c6e66cfb33f3f5e7b5c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)