To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ???^{\nf???^{\n^}Y???^{\nf???^{\n^}bE 00111111001111110011111101011110011110110101110001101110011001100011111100111111001111110101111001111011010111000110111001011110011111010101100100111111001111110011111101011110011110110101110001101110011001100011111100111111001111110101111001111011010111000110111001011110011111010110001001000101 3f3f3f5e7b5c6e663f3f3f5e7b5c6e5e7d593f3f3f5e7b5c6e663f3f3f5e7b5c6e5e7d6245
SJIS-WIN ?刻蹴^{\nf?刻蹴^{\n^}Y?刻蹴^{\nf?刻蹴^{\n^}bE 001111111000110110001111100011110101001001011110011110110101110001101110011001100011111110001101100011111000111101010010010111100111101101011100011011100101111001111101010110010011111110001101100011111000111101010010010111100111101101011100011011100110011000111111100011011000111110001111010100100101111001111011010111000110111001011110011111010110001001000101 3f8d8f8f525e7b5c6e663f8d8f8f525e7b5c6e5e7d593f8d8f8f525e7b5c6e663f8d8f8f525e7b5c6e5e7d6245
EUC-JP 晛刻蹴^{\nf晛刻蹴^{\n^}Y晛刻蹴^{\nf晛刻蹴^{\n^}bE 1000111111000010101110111011100111101111101111011011001101011110011110110101110001101110011001101000111111000010101110111011100111101111101111011011001101011110011110110101110001101110010111100111110101011001100011111100001010111011101110011110111110111101101100110101111001111011010111000110111001100110100011111100001010111011101110011110111110111101101100110101111001111011010111000110111001011110011111010110001001000101 8fc2bbb9efbdb35e7b5c6e668fc2bbb9efbdb35e7b5c6e5e7d598fc2bbb9efbdb35e7b5c6e668fc2bbb9efbdb35e7b5c6e5e7d6245
UTF-8 晛刻蹴^{\nf晛刻蹴^{\n^}Y晛刻蹴^{\nf晛刻蹴^{\n^}bE 11100110100110011001101111100101100010001011101111101000101110011011010001011110011110110101110001101110011001101110011010011001100110111110010110001000101110111110100010111001101101000101111001111011010111000110111001011110011111010101100111100110100110011001101111100101100010001011101111101000101110011011010001011110011110110101110001101110011001101110011010011001100110111110010110001000101110111110100010111001101101000101111001111011010111000110111001011110011111010110001001000101 e6999be588bbe8b9b45e7b5c6e66e6999be588bbe8b9b45e7b5c6e5e7d59e6999be588bbe8b9b45e7b5c6e66e6999be588bbe8b9b45e7b5c6e5e7d6245
UHC 晛刻蹴^{\nf晛刻蹴^{\n^}Y晛刻蹴^{\nf晛刻蹴^{\n^}bE 11111010110110011100101010111110111101011110110101011110011110110101110001101110011001101111101011011001110010101011111011110101111011010101111001111011010111000110111001011110011111010101100111111010110110011100101010111110111101011110110101011110011110110101110001101110011001101111101011011001110010101011111011110101111011010101111001111011010111000110111001011110011111010110001001000101 fad9cabef5ed5e7b5c6e66fad9cabef5ed5e7b5c6e5e7d59fad9cabef5ed5e7b5c6e66fad9cabef5ed5e7b5c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)