To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ???M{\nf???M{\n^}Y???M{\nf???M{\n^}bE 00111111001111110011111101001101011110110101110001101110011001100011111100111111001111110100110101111011010111000110111001011110011111010101100100111111001111110011111101001101011110110101110001101110011001100011111100111111001111110100110101111011010111000110111001011110011111010110001001000101 3f3f3f4d7b5c6e663f3f3f4d7b5c6e5e7d593f3f3f4d7b5c6e663f3f3f4d7b5c6e5e7d6245
SJIS-WIN 斜鴫踵M{\nf斜鴫踵M{\n^}Y斜鴫踵M{\nf斜鴫踵M{\n^}bE 10001110110011101000111010110000111001101111100101001101011110110101110001101110011001101000111011001110100011101011000011100110111110010100110101111011010111000110111001011110011111010101100110001110110011101000111010110000111001101111100101001101011110110101110001101110011001101000111011001110100011101011000011100110111110010100110101111011010111000110111001011110011111010110001001000101 8ece8eb0e6f94d7b5c6e668ece8eb0e6f94d7b5c6e5e7d598ece8eb0e6f94d7b5c6e668ece8eb0e6f94d7b5c6e5e7d6245
EUC-JP 斜鴫踵M{\nf斜鴫踵M{\n^}Y斜鴫踵M{\nf斜鴫踵M{\n^}bE 10111100110100001011110010110010111011001111101101001101011110110101110001101110011001101011110011010000101111001011001011101100111110110100110101111011010111000110111001011110011111010101100110111100110100001011110010110010111011001111101101001101011110110101110001101110011001101011110011010000101111001011001011101100111110110100110101111011010111000110111001011110011111010110001001000101 bcd0bcb2ecfb4d7b5c6e66bcd0bcb2ecfb4d7b5c6e5e7d59bcd0bcb2ecfb4d7b5c6e66bcd0bcb2ecfb4d7b5c6e5e7d6245
UTF-8 斜鴫踵M{\nf斜鴫踵M{\n^}Y斜鴫踵M{\nf斜鴫踵M{\n^}bE 11100110100101101001110011101001101101001010101111101000101110001011010101001101011110110101110001101110011001101110011010010110100111001110100110110100101010111110100010111000101101010100110101111011010111000110111001011110011111010101100111100110100101101001110011101001101101001010101111101000101110001011010101001101011110110101110001101110011001101110011010010110100111001110100110110100101010111110100010111000101101010100110101111011010111000110111001011110011111010110001001000101 e6969ce9b4abe8b8b54d7b5c6e66e6969ce9b4abe8b8b54d7b5c6e5e7d59e6969ce9b4abe8b8b54d7b5c6e66e6969ce9b4abe8b8b54d7b5c6e5e7d6245
UHC 斜?踵M{\nf斜?踵M{\n^}Y斜?踵M{\nf斜?踵M{\n^}bE 110111101101100000111111111100011010001001001101011110110101110001101110011001101101111011011000001111111111000110100010010011010111101101011100011011100101111001111101010110011101111011011000001111111111000110100010010011010111101101011100011011100110011011011110110110000011111111110001101000100100110101111011010111000110111001011110011111010110001001000101 ded83ff1a24d7b5c6e66ded83ff1a24d7b5c6e5e7d59ded83ff1a24d7b5c6e66ded83ff1a24d7b5c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)