To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ?K}?K{^nf?K}?K{^n^}Y?K}?K{^nf?K}?K{^n^}bE 0011111101001011011111010011111101001011011110110101111001101110011001100011111101001011011111010011111101001011011110110101111001101110010111100111110101011001001111110100101101111101001111110100101101111011010111100110111001100110001111110100101101111101001111110100101101111011010111100110111001011110011111010110001001000101 3f4b7d3f4b7b5e6e663f4b7d3f4b7b5e6e5e7d593f4b7d3f4b7b5e6e663f4b7d3f4b7b5e6e5e7d6245
SJIS-WIN ?K}?K{^nf?K}?K{^n^}Y?K}?K{^nf?K}?K{^n^}bE 0011111101001011011111010011111101001011011110110101111001101110011001100011111101001011011111010011111101001011011110110101111001101110010111100111110101011001001111110100101101111101001111110100101101111011010111100110111001100110001111110100101101111101001111110100101101111011010111100110111001011110011111010110001001000101 3f4b7d3f4b7b5e6e663f4b7d3f4b7b5e6e5e7d593f4b7d3f4b7b5e6e663f4b7d3f4b7b5e6e5e7d6245
EUC-JP 搔K}搔K{^nf搔K}搔K{^n^}Y搔K}搔K{^nf搔K}搔K{^n^}bE 100011111100000011001011010010110111110110001111110000001100101101001011011110110101111001101110011001101000111111000000110010110100101101111101100011111100000011001011010010110111101101011110011011100101111001111101010110011000111111000000110010110100101101111101100011111100000011001011010010110111101101011110011011100110011010001111110000001100101101001011011111011000111111000000110010110100101101111011010111100110111001011110011111010110001001000101 8fc0cb4b7d8fc0cb4b7b5e6e668fc0cb4b7d8fc0cb4b7b5e6e5e7d598fc0cb4b7d8fc0cb4b7b5e6e668fc0cb4b7d8fc0cb4b7b5e6e5e7d6245
UTF-8 搔K}搔K{^nf搔K}搔K{^n^}Y搔K}搔K{^nf搔K}搔K{^n^}bE 111001101001000010010100010010110111110111100110100100001001010001001011011110110101111001101110011001101110011010010000100101000100101101111101111001101001000010010100010010110111101101011110011011100101111001111101010110011110011010010000100101000100101101111101111001101001000010010100010010110111101101011110011011100110011011100110100100001001010001001011011111011110011010010000100101000100101101111011010111100110111001011110011111010110001001000101 e690944b7de690944b7b5e6e66e690944b7de690944b7b5e6e5e7d59e690944b7de690944b7b5e6e66e690944b7de690944b7b5e6e5e7d6245
UHC 搔K}搔K{^nf搔K}搔K{^n^}Y搔K}搔K{^nf搔K}搔K{^n^}bE 11100001101110000100101101111101111000011011100001001011011110110101111001101110011001101110000110111000010010110111110111100001101110000100101101111011010111100110111001011110011111010101100111100001101110000100101101111101111000011011100001001011011110110101111001101110011001101110000110111000010010110111110111100001101110000100101101111011010111100110111001011110011111010110001001000101 e1b84b7de1b84b7b5e6e66e1b84b7de1b84b7b5e6e5e7d59e1b84b7de1b84b7b5e6e66e1b84b7de1b84b7b5e6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)