To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ?^?]{\nf?^?]{\n^}Y?^?]{\nf?^?]{\n^}bE 00111111010111100011111101011101011110110101110001101110011001100011111101011110001111110101110101111011010111000110111001011110011111010101100100111111010111100011111101011101011110110101110001101110011001100011111101011110001111110101110101111011010111000110111001011110011111010110001001000101 3f5e3f5d7b5c6e663f5e3f5d7b5c6e5e7d593f5e3f5d7b5c6e663f5e3f5d7b5c6e5e7d6245
SJIS-WIN 戰^戰]{\nf戰^戰]{\n^}Y戰^戰]{\nf戰^戰]{\n^}bE 100111010100010001011110100111010100010001011101011110110101110001101110011001101001110101000100010111101001110101000100010111010111101101011100011011100101111001111101010110011001110101000100010111101001110101000100010111010111101101011100011011100110011010011101010001000101111010011101010001000101110101111011010111000110111001011110011111010110001001000101 9d445e9d445d7b5c6e669d445e9d445d7b5c6e5e7d599d445e9d445d7b5c6e669d445e9d445d7b5c6e5e7d6245
EUC-JP 戰^戰]{\nf戰^戰]{\n^}Y戰^戰]{\nf戰^戰]{\n^}bE 110110011010010101011110110110011010010101011101011110110101110001101110011001101101100110100101010111101101100110100101010111010111101101011100011011100101111001111101010110011101100110100101010111101101100110100101010111010111101101011100011011100110011011011001101001010101111011011001101001010101110101111011010111000110111001011110011111010110001001000101 d9a55ed9a55d7b5c6e66d9a55ed9a55d7b5c6e5e7d59d9a55ed9a55d7b5c6e66d9a55ed9a55d7b5c6e5e7d6245
UTF-8 戰^戰]{\nf戰^戰]{\n^}Y戰^戰]{\nf戰^戰]{\n^}bE 1110011010001000101100000101111011100110100010001011000001011101011110110101110001101110011001101110011010001000101100000101111011100110100010001011000001011101011110110101110001101110010111100111110101011001111001101000100010110000010111101110011010001000101100000101110101111011010111000110111001100110111001101000100010110000010111101110011010001000101100000101110101111011010111000110111001011110011111010110001001000101 e688b05ee688b05d7b5c6e66e688b05ee688b05d7b5c6e5e7d59e688b05ee688b05d7b5c6e66e688b05ee688b05d7b5c6e5e7d6245
UHC 戰^戰]{\nf戰^戰]{\n^}Y戰^戰]{\nf戰^戰]{\n^}bE 111011101111101001011110111011101111101001011101011110110101110001101110011001101110111011111010010111101110111011111010010111010111101101011100011011100101111001111101010110011110111011111010010111101110111011111010010111010111101101011100011011100110011011101110111110100101111011101110111110100101110101111011010111000110111001011110011111010110001001000101 eefa5eeefa5d7b5c6e66eefa5eeefa5d7b5c6e5e7d59eefa5eeefa5d7b5c6e66eefa5eeefa5d7b5c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)