To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ???^{\nf???^{\n^}Y???^{\nf???^{\n^}bE 00111111001111110011111101011110011110110101110001101110011001100011111100111111001111110101111001111011010111000110111001011110011111010101100100111111001111110011111101011110011110110101110001101110011001100011111100111111001111110101111001111011010111000110111001011110011111010110001001000101 3f3f3f5e7b5c6e663f3f3f5e7b5c6e5e7d593f3f3f5e7b5c6e663f3f3f5e7b5c6e5e7d6245
SJIS-WIN 射赦^{\nf射赦^{\n^}Y射赦^{\nf射赦^{\n^}bE 10001110110010111111000011100001100011101100110101011110011110110101110001101110011001101000111011001011111100001110000110001110110011010101111001111011010111000110111001011110011111010101100110001110110010111111000011100001100011101100110101011110011110110101110001101110011001101000111011001011111100001110000110001110110011010101111001111011010111000110111001011110011111010110001001000101 8ecbf0e18ecd5e7b5c6e668ecbf0e18ecd5e7b5c6e5e7d598ecbf0e18ecd5e7b5c6e668ecbf0e18ecd5e7b5c6e5e7d6245
EUC-JP 射?赦^{\nf射?赦^{\n^}Y射?赦^{\nf射?赦^{\n^}bE 101111001100110100111111101111001100111101011110011110110101110001101110011001101011110011001101001111111011110011001111010111100111101101011100011011100101111001111101010110011011110011001101001111111011110011001111010111100111101101011100011011100110011010111100110011010011111110111100110011110101111001111011010111000110111001011110011111010110001001000101 bccd3fbccf5e7b5c6e66bccd3fbccf5e7b5c6e5e7d59bccd3fbccf5e7b5c6e66bccd3fbccf5e7b5c6e5e7d6245
UTF-8 射赦^{\nf射赦^{\n^}Y射赦^{\nf射赦^{\n^}bE 11100101101100001000010011101110100000101010000011101000101101011010011001011110011110110101110001101110011001101110010110110000100001001110111010000010101000001110100010110101101001100101111001111011010111000110111001011110011111010101100111100101101100001000010011101110100000101010000011101000101101011010011001011110011110110101110001101110011001101110010110110000100001001110111010000010101000001110100010110101101001100101111001111011010111000110111001011110011111010110001001000101 e5b084ee82a0e8b5a65e7b5c6e66e5b084ee82a0e8b5a65e7b5c6e5e7d59e5b084ee82a0e8b5a65e7b5c6e66e5b084ee82a0e8b5a65e7b5c6e5e7d6245
UHC 射?赦^{\nf射?赦^{\n^}Y射?赦^{\nf射?赦^{\n^}bE 110111101101001000111111110111101111010101011110011110110101110001101110011001101101111011010010001111111101111011110101010111100111101101011100011011100101111001111101010110011101111011010010001111111101111011110101010111100111101101011100011011100110011011011110110100100011111111011110111101010101111001111011010111000110111001011110011111010110001001000101 ded23fdef55e7b5c6e66ded23fdef55e7b5c6e5e7d59ded23fdef55e7b5c6e66ded23fdef55e7b5c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)