To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ???M{\nf???M{\n^}Y???M{\nf???M{\n^}bE 00111111001111110011111101001101011110110101110001101110011001100011111100111111001111110100110101111011010111000110111001011110011111010101100100111111001111110011111101001101011110110101110001101110011001100011111100111111001111110100110101111011010111000110111001011110011111010110001001000101 3f3f3f4d7b5c6e663f3f3f4d7b5c6e5e7d593f3f3f4d7b5c6e663f3f3f4d7b5c6e5e7d6245
SJIS-WIN 射車M{\nf射車M{\n^}Y射車M{\nf射車M{\n^}bE 10001110110010111111000011001110100011101101010001001101011110110101110001101110011001101000111011001011111100001100111010001110110101000100110101111011010111000110111001011110011111010101100110001110110010111111000011001110100011101101010001001101011110110101110001101110011001101000111011001011111100001100111010001110110101000100110101111011010111000110111001011110011111010110001001000101 8ecbf0ce8ed44d7b5c6e668ecbf0ce8ed44d7b5c6e5e7d598ecbf0ce8ed44d7b5c6e668ecbf0ce8ed44d7b5c6e5e7d6245
EUC-JP 射?車M{\nf射?車M{\n^}Y射?車M{\nf射?車M{\n^}bE 101111001100110100111111101111001101011001001101011110110101110001101110011001101011110011001101001111111011110011010110010011010111101101011100011011100101111001111101010110011011110011001101001111111011110011010110010011010111101101011100011011100110011010111100110011010011111110111100110101100100110101111011010111000110111001011110011111010110001001000101 bccd3fbcd64d7b5c6e66bccd3fbcd64d7b5c6e5e7d59bccd3fbcd64d7b5c6e66bccd3fbcd64d7b5c6e5e7d6245
UTF-8 射車M{\nf射車M{\n^}Y射車M{\nf射車M{\n^}bE 11100101101100001000010011101110100000101000110111101000101110111000101001001101011110110101110001101110011001101110010110110000100001001110111010000010100011011110100010111011100010100100110101111011010111000110111001011110011111010101100111100101101100001000010011101110100000101000110111101000101110111000101001001101011110110101110001101110011001101110010110110000100001001110111010000010100011011110100010111011100010100100110101111011010111000110111001011110011111010110001001000101 e5b084ee828de8bb8a4d7b5c6e66e5b084ee828de8bb8a4d7b5c6e5e7d59e5b084ee828de8bb8a4d7b5c6e66e5b084ee828de8bb8a4d7b5c6e5e7d6245
UHC 射?車M{\nf射?車M{\n^}Y射?車M{\nf射?車M{\n^}bE 110111101101001000111111111100111011001101001101011110110101110001101110011001101101111011010010001111111111001110110011010011010111101101011100011011100101111001111101010110011101111011010010001111111111001110110011010011010111101101011100011011100110011011011110110100100011111111110011101100110100110101111011010111000110111001011110011111010110001001000101 ded23ff3b34d7b5c6e66ded23ff3b34d7b5c6e5e7d59ded23ff3b34d7b5c6e66ded23ff3b34d7b5c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)