To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ???\{\nf???\{\n^}Y???\{\nf???\{\n^}bE 00111111001111110011111101011100011110110101110001101110011001100011111100111111001111110101110001111011010111000110111001011110011111010101100100111111001111110011111101011100011110110101110001101110011001100011111100111111001111110101110001111011010111000110111001011110011111010110001001000101 3f3f3f5c7b5c6e663f3f3f5c7b5c6e5e7d593f3f3f5c7b5c6e663f3f3f5c7b5c6e5e7d6245
SJIS-WIN 召悅濘\{\nf召悅濘\{\n^}Y召悅濘\{\nf召悅濘\{\n^}bE 10001111101000101111101010111101111000000101111001011100011110110101110001101110011001101000111110100010111110101011110111100000010111100101110001111011010111000110111001011110011111010101100110001111101000101111101010111101111000000101111001011100011110110101110001101110011001101000111110100010111110101011110111100000010111100101110001111011010111000110111001011110011111010110001001000101 8fa2fabde05e5c7b5c6e668fa2fabde05e5c7b5c6e5e7d598fa2fabde05e5c7b5c6e668fa2fabde05e5c7b5c6e5e7d6245
EUC-JP 召?濘\{\nf召?濘\{\n^}Y召?濘\{\nf召?濘\{\n^}bE 101111101010010000111111110111111011111101011100011110110101110001101110011001101011111010100100001111111101111110111111010111000111101101011100011011100101111001111101010110011011111010100100001111111101111110111111010111000111101101011100011011100110011010111110101001000011111111011111101111110101110001111011010111000110111001011110011111010110001001000101 bea43fdfbf5c7b5c6e66bea43fdfbf5c7b5c6e5e7d59bea43fdfbf5c7b5c6e66bea43fdfbf5c7b5c6e5e7d6245
UTF-8 召悅濘\{\nf召悅濘\{\n^}Y召悅濘\{\nf召悅濘\{\n^}bE 11100101100011111010110011100110100000101000010111100110101111111001100001011100011110110101110001101110011001101110010110001111101011001110011010000010100001011110011010111111100110000101110001111011010111000110111001011110011111010101100111100101100011111010110011100110100000101000010111100110101111111001100001011100011110110101110001101110011001101110010110001111101011001110011010000010100001011110011010111111100110000101110001111011010111000110111001011110011111010110001001000101 e58face68285e6bf985c7b5c6e66e58face68285e6bf985c7b5c6e5e7d59e58face68285e6bf985c7b5c6e66e58face68285e6bf985c7b5c6e5e7d6245
UHC 召悅?\{\nf召悅?\{\n^}Y召悅?\{\nf召悅?\{\n^}bE 111000011010111111100110111011010011111101011100011110110101110001101110011001101110000110101111111001101110110100111111010111000111101101011100011011100101111001111101010110011110000110101111111001101110110100111111010111000111101101011100011011100110011011100001101011111110011011101101001111110101110001111011010111000110111001011110011111010110001001000101 e1afe6ed3f5c7b5c6e66e1afe6ed3f5c7b5c6e5e7d59e1afe6ed3f5c7b5c6e66e1afe6ed3f5c7b5c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)