To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ?R?^{\nf?R?^{\n^}Y?R?^{\nf?R?^{\n^}bE 00111111010100100011111101011110011110110101110001101110011001100011111101010010001111110101111001111011010111000110111001011110011111010101100100111111010100100011111101011110011110110101110001101110011001100011111101010010001111110101111001111011010111000110111001011110011111010110001001000101 3f523f5e7b5c6e663f523f5e7b5c6e5e7d593f523f5e7b5c6e663f523f5e7b5c6e5e7d6245
SJIS-WIN 俑R俑^{\nf俑R俑^{\n^}Y俑R俑^{\nf俑R俑^{\n^}bE 100110001101101001010010100110001101101001011110011110110101110001101110011001101001100011011010010100101001100011011010010111100111101101011100011011100101111001111101010110011001100011011010010100101001100011011010010111100111101101011100011011100110011010011000110110100101001010011000110110100101111001111011010111000110111001011110011111010110001001000101 98da5298da5e7b5c6e6698da5298da5e7b5c6e5e7d5998da5298da5e7b5c6e6698da5298da5e7b5c6e5e7d6245
EUC-JP 俑R俑^{\nf俑R俑^{\n^}Y俑R俑^{\nf俑R俑^{\n^}bE 110100001101110001010010110100001101110001011110011110110101110001101110011001101101000011011100010100101101000011011100010111100111101101011100011011100101111001111101010110011101000011011100010100101101000011011100010111100111101101011100011011100110011011010000110111000101001011010000110111000101111001111011010111000110111001011110011111010110001001000101 d0dc52d0dc5e7b5c6e66d0dc52d0dc5e7b5c6e5e7d59d0dc52d0dc5e7b5c6e66d0dc52d0dc5e7b5c6e5e7d6245
UTF-8 俑R俑^{\nf俑R俑^{\n^}Y俑R俑^{\nf俑R俑^{\n^}bE 1110010010111111100100010101001011100100101111111001000101011110011110110101110001101110011001101110010010111111100100010101001011100100101111111001000101011110011110110101110001101110010111100111110101011001111001001011111110010001010100101110010010111111100100010101111001111011010111000110111001100110111001001011111110010001010100101110010010111111100100010101111001111011010111000110111001011110011111010110001001000101 e4bf9152e4bf915e7b5c6e66e4bf9152e4bf915e7b5c6e5e7d59e4bf9152e4bf915e7b5c6e66e4bf9152e4bf915e7b5c6e5e7d6245
UHC 俑R俑^{\nf俑R俑^{\n^}Y俑R俑^{\nf俑R俑^{\n^}bE 111010011011010101010010111010011011010101011110011110110101110001101110011001101110100110110101010100101110100110110101010111100111101101011100011011100101111001111101010110011110100110110101010100101110100110110101010111100111101101011100011011100110011011101001101101010101001011101001101101010101111001111011010111000110111001011110011111010110001001000101 e9b552e9b55e7b5c6e66e9b552e9b55e7b5c6e5e7d59e9b552e9b55e7b5c6e66e9b552e9b55e7b5c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)