To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ?^?]{\nf?^?]{\n^}Y?^?]{\nf?^?]{\n^}bE 00111111010111100011111101011101011110110101110001101110011001100011111101011110001111110101110101111011010111000110111001011110011111010101100100111111010111100011111101011101011110110101110001101110011001100011111101011110001111110101110101111011010111000110111001011110011111010110001001000101 3f5e3f5d7b5c6e663f5e3f5d7b5c6e5e7d593f5e3f5d7b5c6e663f5e3f5d7b5c6e5e7d6245
SJIS-WIN 俑^俑]{\nf俑^俑]{\n^}Y俑^俑]{\nf俑^俑]{\n^}bE 100110001101101001011110100110001101101001011101011110110101110001101110011001101001100011011010010111101001100011011010010111010111101101011100011011100101111001111101010110011001100011011010010111101001100011011010010111010111101101011100011011100110011010011000110110100101111010011000110110100101110101111011010111000110111001011110011111010110001001000101 98da5e98da5d7b5c6e6698da5e98da5d7b5c6e5e7d5998da5e98da5d7b5c6e6698da5e98da5d7b5c6e5e7d6245
EUC-JP 俑^俑]{\nf俑^俑]{\n^}Y俑^俑]{\nf俑^俑]{\n^}bE 110100001101110001011110110100001101110001011101011110110101110001101110011001101101000011011100010111101101000011011100010111010111101101011100011011100101111001111101010110011101000011011100010111101101000011011100010111010111101101011100011011100110011011010000110111000101111011010000110111000101110101111011010111000110111001011110011111010110001001000101 d0dc5ed0dc5d7b5c6e66d0dc5ed0dc5d7b5c6e5e7d59d0dc5ed0dc5d7b5c6e66d0dc5ed0dc5d7b5c6e5e7d6245
UTF-8 俑^俑]{\nf俑^俑]{\n^}Y俑^俑]{\nf俑^俑]{\n^}bE 1110010010111111100100010101111011100100101111111001000101011101011110110101110001101110011001101110010010111111100100010101111011100100101111111001000101011101011110110101110001101110010111100111110101011001111001001011111110010001010111101110010010111111100100010101110101111011010111000110111001100110111001001011111110010001010111101110010010111111100100010101110101111011010111000110111001011110011111010110001001000101 e4bf915ee4bf915d7b5c6e66e4bf915ee4bf915d7b5c6e5e7d59e4bf915ee4bf915d7b5c6e66e4bf915ee4bf915d7b5c6e5e7d6245
UHC 俑^俑]{\nf俑^俑]{\n^}Y俑^俑]{\nf俑^俑]{\n^}bE 111010011011010101011110111010011011010101011101011110110101110001101110011001101110100110110101010111101110100110110101010111010111101101011100011011100101111001111101010110011110100110110101010111101110100110110101010111010111101101011100011011100110011011101001101101010101111011101001101101010101110101111011010111000110111001011110011111010110001001000101 e9b55ee9b55d7b5c6e66e9b55ee9b55d7b5c6e5e7d59e9b55ee9b55d7b5c6e66e9b55ee9b55d7b5c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)