To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ?L^?L^nf?L^?L^n^}Y?L^?L^nf?L^?L^n^}bE 00111111010011000101111000111111010011000101111001101110011001100011111101001100010111100011111101001100010111100110111001011110011111010101100100111111010011000101111000111111010011000101111001101110011001100011111101001100010111100011111101001100010111100110111001011110011111010110001001000101 3f4c5e3f4c5e6e663f4c5e3f4c5e6e5e7d593f4c5e3f4c5e6e663f4c5e3f4c5e6e5e7d6245
SJIS-WIN 伸L^伸L^nf伸L^伸L^n^}Y伸L^伸L^nf伸L^伸L^n^}bE 100100000100110001001100010111101001000001001100010011000101111001101110011001101001000001001100010011000101111010010000010011000100110001011110011011100101111001111101010110011001000001001100010011000101111010010000010011000100110001011110011011100110011010010000010011000100110001011110100100000100110001001100010111100110111001011110011111010110001001000101 904c4c5e904c4c5e6e66904c4c5e904c4c5e6e5e7d59904c4c5e904c4c5e6e66904c4c5e904c4c5e6e5e7d6245
EUC-JP 伸L^伸L^nf伸L^伸L^n^}Y伸L^伸L^nf伸L^伸L^n^}bE 101111111010110101001100010111101011111110101101010011000101111001101110011001101011111110101101010011000101111010111111101011010100110001011110011011100101111001111101010110011011111110101101010011000101111010111111101011010100110001011110011011100110011010111111101011010100110001011110101111111010110101001100010111100110111001011110011111010110001001000101 bfad4c5ebfad4c5e6e66bfad4c5ebfad4c5e6e5e7d59bfad4c5ebfad4c5e6e66bfad4c5ebfad4c5e6e5e7d6245
UTF-8 伸L^伸L^nf伸L^伸L^n^}Y伸L^伸L^nf伸L^伸L^n^}bE 1110010010111100101110000100110001011110111001001011110010111000010011000101111001101110011001101110010010111100101110000100110001011110111001001011110010111000010011000101111001101110010111100111110101011001111001001011110010111000010011000101111011100100101111001011100001001100010111100110111001100110111001001011110010111000010011000101111011100100101111001011100001001100010111100110111001011110011111010110001001000101 e4bcb84c5ee4bcb84c5e6e66e4bcb84c5ee4bcb84c5e6e5e7d59e4bcb84c5ee4bcb84c5e6e66e4bcb84c5ee4bcb84c5e6e5e7d6245
UHC 伸L^伸L^nf伸L^伸L^n^}Y伸L^伸L^nf伸L^伸L^n^}bE 111000111101111101001100010111101110001111011111010011000101111001101110011001101110001111011111010011000101111011100011110111110100110001011110011011100101111001111101010110011110001111011111010011000101111011100011110111110100110001011110011011100110011011100011110111110100110001011110111000111101111101001100010111100110111001011110011111010110001001000101 e3df4c5ee3df4c5e6e66e3df4c5ee3df4c5e6e5e7d59e3df4c5ee3df4c5e6e66e3df4c5ee3df4c5e6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)