To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ?^?]{\nf?^?]{\n^}Y?^?]{\nf?^?]{\n^}bE 00111111010111100011111101011101011110110101110001101110011001100011111101011110001111110101110101111011010111000110111001011110011111010101100100111111010111100011111101011101011110110101110001101110011001100011111101011110001111110101110101111011010111000110111001011110011111010110001001000101 3f5e3f5d7b5c6e663f5e3f5d7b5c6e5e7d593f5e3f5d7b5c6e663f5e3f5d7b5c6e5e7d6245
SJIS-WIN 伸^伸]{\nf伸^伸]{\n^}Y伸^伸]{\nf伸^伸]{\n^}bE 100100000100110001011110100100000100110001011101011110110101110001101110011001101001000001001100010111101001000001001100010111010111101101011100011011100101111001111101010110011001000001001100010111101001000001001100010111010111101101011100011011100110011010010000010011000101111010010000010011000101110101111011010111000110111001011110011111010110001001000101 904c5e904c5d7b5c6e66904c5e904c5d7b5c6e5e7d59904c5e904c5d7b5c6e66904c5e904c5d7b5c6e5e7d6245
EUC-JP 伸^伸]{\nf伸^伸]{\n^}Y伸^伸]{\nf伸^伸]{\n^}bE 101111111010110101011110101111111010110101011101011110110101110001101110011001101011111110101101010111101011111110101101010111010111101101011100011011100101111001111101010110011011111110101101010111101011111110101101010111010111101101011100011011100110011010111111101011010101111010111111101011010101110101111011010111000110111001011110011111010110001001000101 bfad5ebfad5d7b5c6e66bfad5ebfad5d7b5c6e5e7d59bfad5ebfad5d7b5c6e66bfad5ebfad5d7b5c6e5e7d6245
UTF-8 伸^伸]{\nf伸^伸]{\n^}Y伸^伸]{\nf伸^伸]{\n^}bE 1110010010111100101110000101111011100100101111001011100001011101011110110101110001101110011001101110010010111100101110000101111011100100101111001011100001011101011110110101110001101110010111100111110101011001111001001011110010111000010111101110010010111100101110000101110101111011010111000110111001100110111001001011110010111000010111101110010010111100101110000101110101111011010111000110111001011110011111010110001001000101 e4bcb85ee4bcb85d7b5c6e66e4bcb85ee4bcb85d7b5c6e5e7d59e4bcb85ee4bcb85d7b5c6e66e4bcb85ee4bcb85d7b5c6e5e7d6245
UHC 伸^伸]{\nf伸^伸]{\n^}Y伸^伸]{\nf伸^伸]{\n^}bE 111000111101111101011110111000111101111101011101011110110101110001101110011001101110001111011111010111101110001111011111010111010111101101011100011011100101111001111101010110011110001111011111010111101110001111011111010111010111101101011100011011100110011011100011110111110101111011100011110111110101110101111011010111000110111001011110011111010110001001000101 e3df5ee3df5d7b5c6e66e3df5ee3df5d7b5c6e5e7d59e3df5ee3df5d7b5c6e66e3df5ee3df5d7b5c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)