To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ?^?]{\nf?^?]{\n^}Y?^?]{\nf?^?]{\n^}bE 00111111010111100011111101011101011110110101110001101110011001100011111101011110001111110101110101111011010111000110111001011110011111010101100100111111010111100011111101011101011110110101110001101110011001100011111101011110001111110101110101111011010111000110111001011110011111010110001001000101 3f5e3f5d7b5c6e663f5e3f5d7b5c6e5e7d593f5e3f5d7b5c6e663f5e3f5d7b5c6e5e7d6245
SJIS-WIN 亂^亂]{\nf亂^亂]{\n^}Y亂^亂]{\nf亂^亂]{\n^}bE 100110001010101001011110100110001010101001011101011110110101110001101110011001101001100010101010010111101001100010101010010111010111101101011100011011100101111001111101010110011001100010101010010111101001100010101010010111010111101101011100011011100110011010011000101010100101111010011000101010100101110101111011010111000110111001011110011111010110001001000101 98aa5e98aa5d7b5c6e6698aa5e98aa5d7b5c6e5e7d5998aa5e98aa5d7b5c6e6698aa5e98aa5d7b5c6e5e7d6245
EUC-JP 亂^亂]{\nf亂^亂]{\n^}Y亂^亂]{\nf亂^亂]{\n^}bE 110100001010110001011110110100001010110001011101011110110101110001101110011001101101000010101100010111101101000010101100010111010111101101011100011011100101111001111101010110011101000010101100010111101101000010101100010111010111101101011100011011100110011011010000101011000101111011010000101011000101110101111011010111000110111001011110011111010110001001000101 d0ac5ed0ac5d7b5c6e66d0ac5ed0ac5d7b5c6e5e7d59d0ac5ed0ac5d7b5c6e66d0ac5ed0ac5d7b5c6e5e7d6245
UTF-8 亂^亂]{\nf亂^亂]{\n^}Y亂^亂]{\nf亂^亂]{\n^}bE 1110010010111010100000100101111011100100101110101000001001011101011110110101110001101110011001101110010010111010100000100101111011100100101110101000001001011101011110110101110001101110010111100111110101011001111001001011101010000010010111101110010010111010100000100101110101111011010111000110111001100110111001001011101010000010010111101110010010111010100000100101110101111011010111000110111001011110011111010110001001000101 e4ba825ee4ba825d7b5c6e66e4ba825ee4ba825d7b5c6e5e7d59e4ba825ee4ba825d7b5c6e66e4ba825ee4ba825d7b5c6e5e7d6245
UHC 亂^亂]{\nf亂^亂]{\n^}Y亂^亂]{\nf亂^亂]{\n^}bE 110101011010111101011110110101011010111101011101011110110101110001101110011001101101010110101111010111101101010110101111010111010111101101011100011011100101111001111101010110011101010110101111010111101101010110101111010111010111101101011100011011100110011011010101101011110101111011010101101011110101110101111011010111000110111001011110011111010110001001000101 d5af5ed5af5d7b5c6e66d5af5ed5af5d7b5c6e5e7d59d5af5ed5af5d7b5c6e66d5af5ed5af5d7b5c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)