To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 GL^GL^nfGL^GL^n^}YGL^GL^nfGL^GL^n^}bE 100011110100011101001100010111101000111101000111010011000101111001101110011001101000111101000111010011000101111010001111010001110100110001011110011011100101111001111101010110011000111101000111010011000101111010001111010001110100110001011110011011100110011010001111010001110100110001011110100011110100011101001100010111100110111001011110011111010110001001000101 8f474c5e8f474c5e6e668f474c5e8f474c5e6e5e7d598f474c5e8f474c5e6e668f474c5e8f474c5e6e5e7d6245
SJIS-WIN ?GL^?GL^nf?GL^?GL^n^}Y?GL^?GL^nf?GL^?GL^n^}bE 001111110100011101001100010111100011111101000111010011000101111001101110011001100011111101000111010011000101111000111111010001110100110001011110011011100101111001111101010110010011111101000111010011000101111000111111010001110100110001011110011011100110011000111111010001110100110001011110001111110100011101001100010111100110111001011110011111010110001001000101 3f474c5e3f474c5e6e663f474c5e3f474c5e6e5e7d593f474c5e3f474c5e6e663f474c5e3f474c5e6e5e7d6245
EUC-JP ?GL^?GL^nf?GL^?GL^n^}Y?GL^?GL^nf?GL^?GL^n^}bE 001111110100011101001100010111100011111101000111010011000101111001101110011001100011111101000111010011000101111000111111010001110100110001011110011011100101111001111101010110010011111101000111010011000101111000111111010001110100110001011110011011100110011000111111010001110100110001011110001111110100011101001100010111100110111001011110011111010110001001000101 3f474c5e3f474c5e6e663f474c5e3f474c5e6e5e7d593f474c5e3f474c5e6e663f474c5e3f474c5e6e5e7d6245
UTF-8 GL^GL^nfGL^GL^n^}YGL^GL^nfGL^GL^n^}bE 1100001010001111010001110100110001011110110000101000111101000111010011000101111001101110011001101100001010001111010001110100110001011110110000101000111101000111010011000101111001101110010111100111110101011001110000101000111101000111010011000101111011000010100011110100011101001100010111100110111001100110110000101000111101000111010011000101111011000010100011110100011101001100010111100110111001011110011111010110001001000101 c28f474c5ec28f474c5e6e66c28f474c5ec28f474c5e6e5e7d59c28f474c5ec28f474c5e6e66c28f474c5ec28f474c5e6e5e7d6245
UHC ?GL^?GL^nf?GL^?GL^n^}Y?GL^?GL^nf?GL^?GL^n^}bE 001111110100011101001100010111100011111101000111010011000101111001101110011001100011111101000111010011000101111000111111010001110100110001011110011011100101111001111101010110010011111101000111010011000101111000111111010001110100110001011110011011100110011000111111010001110100110001011110001111110100011101001100010111100110111001011110011111010110001001000101 3f474c5e3f474c5e6e663f474c5e3f474c5e6e5e7d593f474c5e3f474c5e6e663f474c5e3f474c5e6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)