What character(s) does a bitstring is encoded in each character set?
Encoding | Bitstring | Character(s) |
---|---|---|
ISO-8859-1 | b0d73f3fd9faa6c88fa2b2dfca3f3fb3fb3f7db0d73f3fd9faa6c88fa2b2dfca3f3fb3fb3f7b5e | °×??Ùú¦È¢²ßÊ??³û?}°×??Ùú¦È¢²ßÊ??³û?{^ |
SJIS-WIN | b0d73f3fd9faa6c88fa2b2dfca3f3fb3fb3f7db0d73f3fd9faa6c88fa2b2dfca3f3fb3fb3f7b5e | ーラ??ル孖ネ召イ゚ハ??ウ?}ーラ??ル孖ネ召イ゚ハ??ウ?{^ |
EUC-JP | b0d73f3fd9faa6c88fa2b2dfca3f3fb3fb3f7db0d73f3fd9faa6c88fa2b2dfca3f3fb3fb3f7b5e | 易??撓θ˙瀛??鴨?}易??撓θ˙瀛??鴨?{^ |
UTF-8 | b0d73f3fd9faa6c88fa2b2dfca3f3fb3fb3f7db0d73f3fd9faa6c88fa2b2dfca3f3fb3fb3f7b5e | ???????ȏ?????????}???????ȏ?????????{^ |
UHC | b0d73f3fd9faa6c88fa2b2dfca3f3fb3fb3f7db0d73f3fd9faa6c88fa2b2dfca3f3fb3fb3f7b5e | 겜??們┍룫꿉힘?뇐?}겜??們┍룫꿉힘?뇐?{^ |